STEAM Workshops 2016

All participants will have two small group sessions with Keynote speaker, Rob Stephenson, and four other workshop choices (see below):

  1. Be the Change: An Inquiry-Based Design Challenge (3 - 12)

    Peter Curran, Wayland Public Schools

    Why do we make marks? This question is posed to all 7th Graders at Wayland Middle School challenging them to view their art not simply as a tool for expression but also a tool for engagement and action. By tapping into the power of Creating, students identify challenges in their own world, develop innovative solutions with which to solve them and persuade others to support their ideas. Using this unit framework as a starting point, this presentation will guide participants through the design process- Define, Empathize, Ideate, Prototype and Test -- a means to engage their own students in authentic, inquiry-based experiences. Participants will identify essential qualities of design learning, view project samples, and develop strategies for incorporating inquiry and innovation into their own classroom practice.

  2. Not Reinventing the Wheel: Adapting Existing Activities to the Engineering Design Process (6 - 12)

    Ken Rideout, Wayland Public Schools

    One teacher's experience in repurposing some existing labs and experiments so as to incorporate some of the key elements of the engineering design process while maintaining the content integration of existing labs. After struggling with a way to find the time to inject the engineering design process into an existing curriculum, this teacher realized the solution might be in repurposing rather than adding. Making a determination that the two most worthy, novel aspects of the engineering design process are (1) iteration and (2) embracing failure as part of the process, I have targeted certain existing activities within my curriculum and rewritten them to explicitly address these two aspects of the engineering design process.

  3.  Self-Grading Tests (K - 12)

    Chalres Haffey, Norwood Public Schools

    You create a test in Google Firms, complete with images and video if you wish. Students take the test and responses are auto collected in a Google Sheet. A simple add-on allows the sheet to grade the test for you. A very handy classroom tool for any teacher.

  4.  Oracy in the Mathematics Classroom  (3 - 5)

    Aidan McCann, Wayland Public Schools

    "My students have the toughest time explaining their thinking!" Haven't we all said this? Come and be a part of a lively discussion about oracy in the mathematics classroom.  Learn strategies for developing a student's oral skills which will provide the foundation for their ability to write and explain their thinking. Brainstorm ways of applying these strategies to your classroom in math, technology, science, engineering and the arts.

  5.  Using Technology to Support Project Based Learning In the Classroom (K – 8)

    Megan Bowers, Acton-Boxborough Public Schools & Liz Kerrigan, Sudbury Public Schools

    Let's take a look at the many web tools and iPad applications that are available to support project based learning in the classroom. Take a look at the various units and projects that Megan Bowers and Liz Kerrigan, former fifth grade teachers and current technology integration specialists in their districts, have created and designed to foster 21st century classrooms and learning opportunities for today's students. We'll start by taking a virtual trip through the Human Body that their students created and leave inspired and empowered to use technology tools to support teaching and learning.

  6.  Writing with STEAM: Creating Lab Reports with Young Scientists (K – 5)

    Gretchen Knox & Mirriam Morrison, Wayland Public Schools

    Come learn how to integrate the informative writing standards into your STEAM lessons. These STEAM lessons meet the criteria for Physical, Life, and Earth and Space Standards from the 2016 MA STE Curriculum Framework.

  7. STEAM: Obstacles and Strategies for Implementation Success (K – 5)

    Tricia O’Reilly, Wayland Public Schools

    This workshop will present one district's journey transitioning from an elementary science curriculum to a STEAM curriculum. Models, professional literature and resources will be shared.  Come add your own story and perspective from a similar journey and/or leave with some ideas how to move your classroom or district forward.

  8.  Inspire the TEAM in STEAM: The Global Cardboard Challenge (K – 5)

    Maureen Devlin, Wayland Public Schools

    The Global Cardboard Challenge is a great way to foster TEAM as you start the STEAM year. During this workshop you will learn about The Global Cardboard Challenge and the many ways that you can foster this event and develop students' ability to team and collaborate well in order to learn and create effectively.

  9. STEAM Roles:Developing Effective Teams (K – 12)

    Maureen Devlin, Wayland Public Schools

    TEAM is a critical focus of STEAM work. In this workshop, we'll look closely at strategies and roles that lead to successful STEAM teaching and learning. Participants will share successful strategies, study Jo Boaler's research related to the use of roles with regard to equitable and effective teaching and learning, and participate in a STEAM TEAM activity.

  10. Mindfulness in the Classroom (K – 12)

    Emeliza Ciavarro, Wayland Public Schools

    Are you and your students stressed out? This constant state of being in fight-flight-freeze mode can have a negative impact on our health and learning! Join this workshop to discover how mindfulness can help all of us develop attention, emotional regulation, adaptability, resilience, calming and compassion in our personal lives and in the classroom.

  11. Word Problems? No Problem! (3 – 6)

    Kristin Murphy, Wayland Public Schools

    What does current research offer to the classroom teacher which helps students better understand and retain concepts? Which classroom routines encourage the most student conversation, student-to-student learning, and the easiest ways to provide differentiation? How can teachers help students become enthusiastic and motivated about problem-solving? Learn easy-to-implement strategies and routines to help your students grow and develop their mathematical problem solving skills. Leave with a plan you can implement in the first weeks of school!

  12. Engaging Elementary Engineers with Programming (K – 5)

    Nancy Colbert, Beth Crozier, & Stephanie Meyler, Wayland Public Schools

    Our pathway to programming in the Wayland Public Schools started about 8 years ago with a Wayland Public Schools Foundation grant for BeeBots and Pro Bots. Our program grew with Scratch and has continued to evolve as the Hour of Code has ushered in a whole new opportunity for students to program. New devices, for example Dash and Blue-Bots are currently being piloted. Come learn about our programming map for Kindergarten-Fifth Graders. Program Dash or Blue-Bot, try Scratch Jr. on an iPad or explore web based tools like Code.org or Tynker! 

  13. STEAM in the Gardens (K – 5)

Deborah Niles, Wayland Public Schools

  • Consider using your school gardens as the perfect space for many STEAM Lessons
  • Extend the inquisitiveness students express with the Engineering Design Process to your other math, writing and arts lessons
  • See the ecosystem of composting, feeding the soil, planting, harvesting, consumption and compost again, in a school setting
  • Find out why it is critical for the future of our children that they be protectors of the earth
  • Learn about examples of current STEAM Lessons that can be enhanced "in the gardens"

Write down your TOP 6 Workshop choices, and then Register below.

We will do our best to place you in 4 of your top 6 choices.


 
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